AOpenUSD Becomes the New Standard of the Virtual Reality Universe
In the world of VR porn movies, producers such as VR Bangers are doing quite well in keeping up with our competitors (as can be seen, for example, in our partner bonus VR porn scenes), but this cannot be said of the rest of the sectors related to virtual reality technology. It's hard to say whether applications and services using virtual and augmented reality will move beyond their niche and actually conquer the planet eventually. However, it will be much easier for them if they eventually start working together.
Standardization in Information Technology
Standardization is crucial in IT. In fact, it's what makes this text visible on readers' device screens. Through standards, a device from one manufacturer with software from yet another connects to the Internet created by yet another entity – and so on. Standardization facilitates communication, cooperation, and integration of different systems, devices, and software – and makes it possible to create universal solutions that comply with certain standards and requirements. For example, if it wasn't for the standardization within the formats operated by VR porn players, you wouldn't be able to watch our VR porn videos on your VR goggles.
Some examples of standardization in IT are:
- File formats, such as PDF, JPEG, and MP3, which allow data to be stored and shared across different systems and applications.
- Network protocols, such as TCP/IP, HTTP, and SMTP, which enable the exchange of information between different computers and devices connected to the Internet.
- Programming languages, such as Java, Python, and C#, which enable the development of software that runs on different platforms and operating systems.
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Application programming interfaces (APIs), such as REST, SOAP, and GraphQL, which enable communication between different applications and web services.
The provider of a given IT solution avoids standards if, in its judgment, that solution is too innovative and unique. Or when it is too immature for measures to be mentioned. Metaverse – which is a collection of technologies centered around AR (augmented reality) and VR (virtual reality) – has so far belonged more to the latter group. The times when each manufacturer scrapes its own kneecap are thankfully coming to an end.
The Introduction of the AOpenUSD
AOpenUSD is to be to the Metaverse what W3C is to websites and web applications. It will force everyone to come to an agreement. The Alliance for OpenUSD takes its name from Universal Scene Description technology, developed by Pixar, which is also one of the founders of the Alliance. OpenUSD is intended to be an open data format used by 3D content creation tools such as Maya, Autodesk, and Adobe Substance. Pixar is, of course, primarily associated with the creation of animated films, but it is not the only member of the agreement.
Its members also include Unity and Epic Games, makers of leading game engines, or mechanisms for creating three-dimensional worlds. It also involves Apple, who has been working hard for years on its Vision Pro goggles, which will reportedly begin transporting users to a whole new reality as early as next year. Nvidia, a leading supplier of integrated circuits for creating and displaying 3D content, has also joined the deal.
It seems significant that, as of today, Meta (formerly Facebook) is not part of the deal, a company that has all the way changed its name to emphasize its commitment to the development of Metaverse. The owner of Oculus, Instagram, and WhatsApp clearly has other plans – which is a pity.