AR/VR Goggles from Apple Won't Have Standard Controllers?
Rumors and gossip have surfaced online regarding an AR kit from Apple. Normally the topic would have been ignored by us, but since the matter was presented by MacRumors the case is no longer such an obvious fairy tale. Would you buy a VR headset from Apple to watch your favorite VR porn movies? We know that you guys love the hardware from this company, so probably… yes.
Apple's headset for AR/VR porn – what to expect?
The most important issue is the fact that in the goggles from Apple is to be found chipset similar to the one we can find now in MacBooks, ie the M1 chip. Naturally, it is a bit too big to just throw it into a relatively small casing and that is it. Taking into account that on average every 2 years we manage to either shrink the chips and/or double their power, we can expect that Apple will manage to shrink the current M1 processor to such a size that it will fit quietly into a case the size of VR goggles.
Interestingly, it can be assumed that the device itself will not have one processor but as many as two – the first high-end type M1 which will be the heart of the device. The second will process motion signals from sensors. Goggles are to enable operation in AR mode (augmented reality) and in VR mode (full virtual reality). To activate the VR mode it will be necessary to connect the goggles to an additional device compatible with the M1 processor. Power is one thing, but you have to display this image somewhere, right? There are claims that Apple will want to squeeze 2 OLED lenses with a modest 4K resolution into its goggles – in the sense of 4K for each eye. That sounds pretty good for high-quality VR sex scenes, do not you think?
Add to that the fact that the goggles themselves are rumored to have a nice mesh finish and interchangeable attachments. We can believe that such solutions can be introduced. Once – the mesh will make it kind of luxurious. On the other hand, interchangeable anything is a chance to sell accessories. The first edition of goggles is expected to appear around 2022 and already by 2023, it is planned to sell 3 million goggles. The goggles themselves are expected to weigh about 400 grams, so the planned(!) second version of the goggles is to be much lighter. Sales of the second version of the goggles are expected to start somewhere around 2024, which is 2 years after the release of the first generation.
AR/VR headset from Apple – some interesting facts
All indications are that work on goggles is really going full steam ahead. The new iPhone (probably version 14) is to have several features and modules that can facilitate communication between Mac and VR goggles. One of these solutions is to place the WiFi 6E module, which will allow the packets from and to goggles so that everything will work as if in real-time. We wonder how could that work out for VR porn movies, actually…
There is no need to worry about apps either. In AppStore, there are some applications using AR and presumably, they will be able to run on new goggles from Apple right away. Do not worry about the price either. It looks like the new amazing AR/VR goggles from Apple will not be among the cheapest devices. The processors alone will cost a bit, and where else are the egos and dreams of Apple.
New control interfaces?
Reports from MacRumors and 9to5mac suggest that the new VR goggles from Apple may use a rather novel way to track our hand movements! Instead of the typical controllers that are an indispensable part of each HMD, Apple will want to bet on the 3D Sensor that will scan the environment and the behavior of our hands. Sounds like science fiction? Similar technology is already used in the iPhone, where a single sensor helps to unlock the phone using FaceID. There is no denying that Apple's FaceID works really decently and it "learns" and simply fulfills its role.
In the AR goggles from Apple, such sensors are expected to appear several. Reports say that the 3D sensors used in the goggles should be able to correctly observe objects at a distance of at least 200% of what the iPhone currently tracks. Tracking motion through built-in sensors is not a technology that only Apple uses. It is already available in the Oculus Quest 2 headset, but it is not a commonly used way to detect the movement of our hands. Ultimately, it will probably turn out that Apple will provide classic controllers, but will develop the controllerless support through future software updates.
However, if everything goes our way, the new technology should easily cope with capturing changes in the behavior of our hands or entire arms. With this approach to hand tracking, we can expect a modern approach to control interfaces. Instead of waving around the space with controllers, we will be in a slightly more natural way, waving only our hands which should make the feeling of being in virtual reality even more immersive.
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